Turn On Your Future @ UWTSD's School of Applied Computing & Electronics

Q.Β  Name & Course? Jonathan A. Frise, BA (Hons) Animation & VFX at UWTSD

Q.Β  Project overview & introduction?

Echoes of Absence, production title The Bunker. Is a short characterless 3D animated environment piece, about three minutes. I built it to test whether lighting and sound design alone can make an audience feel like something happened in a place before the camera ever got there. Pipeline was Blender for asset creation and block out, this was my pre-production predominant phase including early testing and pre-viz, Unreal Engine 5 for lighting and final render, DaVinci Resolve for edit, grade and sound.

Q.  What was the motivation for choosing the project?

I’ll be honest, this project started out way bigger than what it ended up being, and that’s actually the most important part of the story. I’d been watching a lot of β€œliminal space” stuff online, think the Backrooms, POOLS, The Exit 8, that whole corner of the internet, and I kept getting stuck on the same question: why does an empty room unsettle people more than a monster jumping out at them? No character, no dialogue, sometimes barely any visuals at all, and somehow, it works better than most horror films manage.

That question became my dissertation hypothesis: β€œTo what extent can lighting and sound design alone shape an audience’s interpretation of a preceding event in a characterless 3D animated environment?”

Originally this was going to be a proper first-person sci-fi piece, following a character called Jim and a little robot called Chips. Halfway through planning I made the call to cut the character completely. Not because the idea was bad, but because I realised I was about to spend a whole year juggling character animation, rigging, performance, environment art and sound design, and something was going to suffer for it. So I cut it back to the one thing I actually cared about most, and the project got better for it, not worse.

Fig.: Jim, before I cut him: An early blockout in Blender and Unreal, back when this still had a character in it.

Q.Β  Overview of the practical implementation?

The whole film hangs off one contrast. A flashing red alarm light throws long shadows down a corridor while Harry Nilsson’s relentlessly upbeat β€œGotta Get Up” loops on a dying radio in the room beyond, happy sound against a horrible scene. I didn’t just trust that it would work though, I actually ran the experiment first. I stripped the audio off WALL-E’s opening in Adobe Audition and rebuilt it twice: once with nothing but wind and dust, once with the cheerful music dropped back in. Silence made it horror. Music made it tragic. That one test is basically why the whole radio idea survived into the final film.

Fig.: The radio itself. Everything in this film is built around this prop.
Fig.: The radio’s material graph. That worn black and orange finish didn’t happen by accident.

The radio sits at the centre of the film, but it only works because the room around it feels real. I didn’t just invent the bunker layout, I researched actual Cold War bunker floor plans and based the whole thing on one, keeping the same room logic: dorms, control room, comms room, rec and dining, a generator room, filtration and decontamination.

Fig.: The real Cold War bunker schematic I based the layout on.

The first version genuinely felt like a normal hallway, not a bunker, so I dropped in a 1.8m human reference cube and rebuilt everything around it, lowering ceilings and narrowing corridors until it actually felt claustrophobic instead of game-like. I sourced some assets ethically from FAB, Freesound and Pixabay rather than modelling everything from scratch, so I could spend more time on the two things the project was actually about: lighting and sound.

Fig.: The control room, built out one shift at a time

Q.  Most significant challenges and how you overcame them?

Two problems nearly wrecked it. First, Lumen’s global illumination really doesn’t like low-light scenes, and my dark corners came out grainy and unstable. I fixed it with a post-process volume, manually clamped the exposure, and bumped up the final gather quality until the shadows actually looked intentional instead of broken. Second, the radio’s sound was passing straight through solid walls, which killed the β€œfinding the source” tension the whole scene depends on. I tried two fixes side by side, tweaking Unreal’s attenuation and occlusion settings versus building the spatial audio properly in DaVinci’s Fairlight, and ended up shifting the mix into post because it gave me way finer control.

I also kept everything religiously organised in the outliner and content browser as it grew. On a solo project, if a file goes missing or a save corrupts, there’s no one else around to bail you out.

Fig.: The actual outliner. Every room gets its own folder, nothing left loose.

Q.  Most significant features?

My conclusion, honestly? Yeah, it held up. Sound and lighting on their own genuinely carried the weight of a missing character, to a significant extent anyway. I’m not going to pretend it’s bulletproof, the technique still needed some visual context, the physical bunker itself, to actually land. I’m also proud that I didn’t invent the bunker layout, I matched a real one room for room, and that I had the discipline to cut the project’s scope down to the one thing that mattered most instead of spreading myself across character animation, world-building and sound all at once.

Separately, before I cut the character, I actually built a physical prototype of Chips. I started with a cheap retro desk toy called LankyBot, stripped it right down and repainted it into a dull, aged copper finish instead of the factory chrome, then rebuilt the inside properly: real capacitors, exposed wiring with spade connectors, an old multimeter dial bolted to the side, a coiled copper aerial sticking out the top, and a dead iPhone mounted behind the screen panel as its actual display. It never made it into the final film, but it’s still sat on my desk, and I want to 3D scan it for a future project.

Fig.: Chips, the physical prototype I hand-built before cutting the character. Real electronics, real wear, real weight to it

Q.Β  Does your project have an online presence?

Yes. The final film, β€œThe Bunker: ECHOES OF ABSENCE,” is on my YouTube channel JAF Games: https://youtube.com/watch?v=8BzGyFVEwbY. The full project write-up and blog also lives on a Notion page I built. You can also read the full dissertation this project came out of here (PDF).

Q.  Top tip/advice for students interested in completing a project?

Cut your scope before it cuts you. I started this project trying to do character animation, world-building and sound design all at once, from a much bigger concept, I even went as far as writing full feature-length scripts covering all sorts of facets. The second I admitted that was too much and dropped the character entirely, the project actually got good. It narrowed down into a specific area I could test methodically and actually had time to iterate on. Pick the one thing you care about most and go deep on that, it’ll show.

Stay open-minded, learn from others, and give it your all, because as cheesy as it sounds, that’s all any of us can do. And on AI specifically: I used it for structure and research, never for the actual creative thinking. If you can’t explain why you made a decision in your own words, you haven’t actually made the decision.

~

For more information about Computing & Digital courses at UWTSD please click-here.

Last week we were delighted to bring together UWTSD Computing students, staff and industry partners for our Changemakers Innovation Competition 2026 Award Presentation, followed by a Movie Night at the UWTSD Dylan Thomas Centre on our SA1 Campus in Swansea.

Organised by James Williams (Senior Lecturer at the School of Applied Computing) the evening provided a wonderful opportunity to celebrate the creativity, innovation and achievements of our students, recognise the invaluable contribution of our industry partners, and then relax together 😊 with a movie, popcorn and treats 🍿🎬

πŸ’‘ Celebrating Innovation and Positive Social Impact

The Changemakers Innovation Competition forms part of our Year 2 Changemakers: Creativity & Value Creation module across our Computing programmes (The module is taught by Computing Lecturers James Williams & Ewa Kazimierska). The module encourages students to develop innovative ideas and practical solutions that create a Positive Social Impact (PSI), while developing the technical, professional and ethical skills they will need throughout their future careers.

“Our students demonstrate the remarkable potential of human creativity and technology to make a positive contribution to society, and this year’s projects were another fantastic example of that potential come to life. The competition was completed by all Year 2 students split into 2 groups, with industry representatives helping us identify and celebrate the strongest projects from across the cohorts.” – James Williams

Group 1 Winners:

πŸ₯‡ 1st Place: Tonio George

Project: CyberGuard Pro: Network Security Tool – Tonio developed a network security and analysis tool capable of directly identifying vulnerabilities and providing evidence of security risks. The project demonstrated strong technical understanding, effective problem solving and excellent technical delivery.
Award: Changemakers Networking & Cybersecurity Innovation Award
Prize: Β£750 + Award Certificate

Tonio George & David Jones (Fujitsu)

πŸ₯ˆ 2nd Place: Olivia Collins

Project: Wear the Weather / WearWise AI – Olivia produced a highly polished, tested and fully functioning system with a very clear concept and strong implementation. The project was recognised as the most complete and well-engineered system within its group.
Award: Changemakers Development Innovation Award
Prize: Β£500 + Award Certificate


Olivia Collins & David Jones (Fujitsu)

πŸ₯‰ 3rd Place: Daniel Leone

Project: The Human Firewall: An Educational Cybersecurity Themed Game – Daniel’s project used gamification to address the increasingly important real-world challenge of cybersecurity awareness. The project was particularly recognised for its excellent structure, analysis and consideration of social impact.
Award: Changemakers Social Impact Innovation Award
Prize: Β£250 + Award Certificate

Daniel Leone & David Jones (Fujitsu)

Group 2 Winners

πŸ₯‡ 1st Place: Edward Lloyd

Project: NHS Future Workforce Simulator – Edward developed a workforce forecasting solution designed to support longer-term NHS workforce planning. The project demonstrated an outstanding end-to-end development lifecycle, progressing from a clearly defined organisational challenge through to a technically sophisticated solution supported by quantitative validation and analytical thinking. The project demonstrated the highest level of technical depth and academic rigour within the group.
Award: Changemakers Innovation Award
Prize: Β£750 + Award Certificate

Edward Lloyd & David Jones (Fujitsu)

πŸ₯ˆ 2nd Place: Molly Thomas

Project: Intelligent Knowledge Base Helpdesk Agent for IT Service Desk Support – Molly addressed a highly relevant workplace challenge through an innovative application of Artificial Intelligence. Her solution demonstrated a mature and realistic approach to enterprise AI, alongside careful consideration of governance, support processes and longer-term deployment. It was recognised as the group’s strongest business-ready AI solution.
Award: Changemakers Innovation Award
Prize: Β£500 + Award Certificate

Molly Thomas & David Jones (Fujitsu)

πŸ₯‰ 3rd Place: Tia Willock

Project: Trackogram: A Mobile Health and Wellbeing Application – Tia’s project combined physical health tracking with mental wellbeing support within a single platform. Her work demonstrated strong practical development skills, testing across different device sizes, troubleshooting and effective use of feedback to continually refine the application. It was recognised as the strongest mobile application prototype within the group.
Prize: Β£250 + Award Certificate

Congratulations to Tonio, Olivia, Daniel, Edward, Molly and Tia πŸ‘πŸŽ‰

SHIPMAX Professional Innovation Awardβš™οΈπŸ†

There was one further Professional Industry Award to present on the evening by our industry partner Phil Rees, CEO of ShipMax Ltd, who selected:

🌟 Tonio George: CyberGuard Pro

as the winner of the SHIPMAX Professional Innovation Award 2026.

The project was recognised for its stakeholder engagement, user-centred design, technical implementation and realistic commercial potential, together with Tonio’s ability to reflect professionally on the challenges and lessons encountered during development.

The award included: Industry work experience, an Amazon voucher and a LinkedIn recommendation

Tonio George & Phil Rees (CEO SHIPMAX Ltd)

Congratulations again to Tonio on receiving this additional industry recognition.

🀝 A Huge Thank You to Our Industry Partners

An important part of the Changemakers module is giving students opportunities to engage directly with successful and professional people working within industry. We are extremely grateful to the industry representatives who have generously shared their time, professional experience, knowledge and advice with our students:

  • Adam Curtis, CEO of Hoowla
  • Edd Turtle, Senior Software Developer at Hoowla
  • David Jones, Principal Consultant at Fujitsu
  • Geraint Williams, Director of Mission Control at Fujitsu
  • Phil Rees, CEO of ShipMax Ltd
  • Mathew Marl, Executive Head of IT Systems at UWTSD

A particular thank you goes to David Jones and Geraint Williams from Fujitsu, who have supported our students through a series of guest lectures and direct support for their projects, and who helped us present the winning awards on the evening.

We are also extremely grateful to Phil Rees CEO of ShipMax Ltd for his continued support through guest lectures, work experience and internship opportunities, mentoring and student prizes.

🌟 A Special ‘Thank You’ to ESBF

A very special thank you goes to the Engineers and Scientists in Business Fellowship (ESBF) for generously supporting the Changemakers Innovation Competition and providing the funding for our student prizes. Their support helps us encourage our students to develop the enterprise, business and leadership skills that can help them take innovative ideas beyond university, into wider society and to become the Leaders of tomorrow and to make a positive difference in the world.

Thank you for your continued support of our students.

🎬 And Then… Movie Time! 🍿

After all the awards, applause and photographs, it was time to relax. Students, staff, alumni, friends and industry colleagues settled down together for our Computing Movie Night, complete with popcorn, sweets and drinks. Events like this are not only about recognising academic achievement. They also give our Computing community an opportunity to come together, celebrate, socialise and have a bit of fun at the beginning of a new academic year.

πŸ‘ Diolch & Da Iawn i Chi

Selecting winners from such a strong range of projects is never easy, and the innovation, creativity and technical ability demonstrated across both cohorts gives us plenty to be excited about for their futures. A Well done to all of our students who took part in the competition. Technology continues to evolve at an incredible pace, but ultimately it is human creativity, imagination and our ability to use technology positively that will determine the difference it makes in the world. Our students have already demonstrated their potential to be part of that future. πŸ’‘πŸš€

A huge thank you and congratulations to all of our: πŸŽ“ Students, πŸ‘¨β€πŸ« Academic colleagues & 🀝 Industry representatives and partners, who contributed to the Changemakers Innovation Competition and Award Presentation.

Da iawn chi bawb! Well done everyone! β€οΈπŸŽ‰

For further information about our Computing courses please click-here.

To start the year off with a bit fun 😊, there will be a ‘Movie Night’ for all UWTSD Computing students/staff(old & new)/alumni/industry and our friends, on Thursday 24th September 2026, 5.30pm (6pm start) at UWTSD DTC Theatre, SA1 Campus, Swansea.

There will be a short ‘Award Presentation’ for Winning UWTSD Computing students followed by a ‘Tech Movie‘ selected by one of our industry reps on the night. Exciting 🎬 All Welcome 😊. You are also welcome to bring a friend/family member.

  • Treats: Some free Popcorn sweets & drinks will be available. Feel free to bring your favourite movie snack & drink.
    + IMPORTANT NOTE: If anyone has a β€˜nut allergy’ please inform us before the event. Thank you.
  • Availability: Limited seating available. Please book a seat for each person to avoid disappointment (FCFS). Please see link below.

To book your free seat at the UWTSD Cinema please use this form: https://forms.cloud.microsoft/e/EkXuYy9ed2

Look forward to seeing you there 🎬😊🍿πŸ₯€

Name: David Jones

Course: BSc (Hons) Computer Science (Networking)

Current role: Principal Consultant (Transformation and Innovation)

Hometown: Glynneath

What is your favourite thing about Swansea Campus?

My favourite aspect of the Swansea campus was the close knit and supportive learning environment. It was large enough to provide excellent facilities and opportunities, but small enough that lecturers knew you personally and were genuinely invested in your success. The campus created a strong sense of community, making it easy to build friendships, collaborate with others, and access support whenever needed. It always felt like a place where students were encouraged to learn, grow, and succeed.

Why did you choose UWTSD?

I chose UWTSD because it offered a practical, industry-focused approach to computing and technology. The courses combined academic learning with real-world application, which appealed to me as someone who wanted to build a career in technology rather than simply study it. The accessible campus, supportive lecturers, and strong reputation for producing employable graduates made it the right choice for me.

What do you enjoy outside your studies?

Outside my studies, I enjoyed keeping active and spending time outdoors. I have always had a strong interest in fitness and martial arts, having been a Karate instructor for many years. I also enjoy hiking, exploring new places, learning about science, technology, and the natural world. These interests helped me maintain a healthy balance alongside my academic work and continue to be an important part of my life today. The outdoors is still very important to me and I now go Skiing regularly and walk the mountains with my German Shepherd Dog. 

What are you doing now, how did you get to where you are and how has your course helped you in your career?

Today, I work as a Digital Transformation Consultant with Fujitsu, helping organisations modernise services, adopt emerging technologies, improve customer experience, and embrace innovation. My career has progressed through a variety of technical, operational, management, and consultancy roles across Fujitsu, DVLA, Alert Logic, Rackspace, and Fujitsu again. My degree provided the technical foundations that enabled me to begin my career in IT, but it also taught me how to analyse problems, think critically, communicate effectively, and continually learn. These skills have been just as important as the technical knowledge itself. Throughout my career, the ability to understand both technology and business outcomes has helped me move from technical specialist roles into leadership, consultancy, innovation, and digital transformation.

What is your favourite thing about your course?

What I enjoyed most was the balance between theory and practical application. The course didn’t simply teach technology; it taught how technology solves real-world problems. The networking and technical modules provided a strong foundation, while project work encouraged problem solving, teamwork, and independent thinking. Looking back, many of the skills I use daily in consulting today, such as analysis, communication, and structured problem-solving, originated during my studies.

Would you recommend UWTSD and why?

Absolutely. UWTSD provides a supportive environment where students are encouraged to develop both professionally and personally. The lecturers genuinely care about student success, and the courses are designed to prepare students for real careers rather than simply academic achievement. The skills, confidence, and opportunities I gained during my time there helped establish the foundations of a career that has now spanned more than two decades, across Operations Management, Enterprise Management, Account Management,  technology and digital transformation.

For further information about Computer Science courses at UWTSD, pleaseΒ click here.

~

Source: David Jones – Computer Science (Networking) (BSc Hons) | University of Wales Trinity Saint David

Name: Tyler Williamson 

Course: BSc (Hons) Data and Information Systems (Degree Apprenticeship – Applied Data Science Stream) 

Project Title: A Holistic Neurodiversity Framework and AI Driven Dashboard for Neurodivergent Students

What was the reason / motivation for choosing the project: This project was driven directly by my lived experience as a neurodivergent individual (Autism/ADHD). Navigating education and the transition into adult life, I experienced first-hand the strong disconnect between traditional support systems and the reality of neurodivergent conditions. Support is too often treated as a rigid, one-size-fits-all tick-box exercise, but that is simply not how neurodiversity works, everyone’s sensory triggers, executive function, and daily challenges are unique and can fluctuate day to day.

When you are already experiencing burnout or executive dysfunction, having to repeatedly ask for help or navigate complex administrative forms creates a massive barrier. I wanted to build a personalised, low-demand technical solution that bridges the post-16 support “cliff-edge”, shifts the focus away from trying to “fix” the individual, and provides authentic insight into removing real-world environmental barriers, moving from reactive to proactive support.

There is enormous potential for modern technology to bridge this gap. The real question is how we advance data infrastructure and usability to create proactive, modular solutions that can adapt and evolve over time to genuinely support people.

Brief overview of the practical implementation:

Following Peffers’ Design Science Research Methodology (DSRM), I engineered a proof-of-concept four-tier cloud and database platform:

  1. Front-End Interface (Tier 1)
  2. Integration and AI Layer (Tier 2)
  3. Hybrid Security Layer (Tier 3)
  4. Data Persistence and Analytics (Tier 4)

The implementation of each layer is briefly described and illustrated below:

  • Front-End Interface (Tier 1): Built an accessible Power Apps Canvas App (Ally) strictly evaluated against WCAG 2.1 AA guidelines, providing 24/7 low-demand micro-step coping strategies for task initiation and emotional regulation without sensory overload.
  • Integration and AI Layer (Tier 2): Configured automated Power Automate cloud flows to process structured intervention logic, trigger generative AI prompts, and categorise barrier telemetry.
  • Hybrid Security Layer (Tier 3): Deployed a Microsoft On-Premises Data Gateway establishing an outbound-only HTTPS reverse-proxy tunnel to securely communicate with backend infrastructure without opening public firewall ports.
  • Data Persistence and Analytics (Tier 4): Designed a relational SQL Server database enforcing Privacy-by-Design by storing binary-encoded raw chat logs decoupled from aggregate barrier metrics. An executive Power BI suite visualises these barrier radar trends for support teams while keeping personal student narratives completely anonymous.

Overview of the outcome / conclusion: The platform demonstrated that enterprise low-code tools, combined with robust relational database engineering and privacy-first design, can effectively mitigate cognitive overload. Through the empirical evaluation of this project it yielded an 80% pass rate for functional stability, an average stakeholder concept rating of 4.82/5.00, and 90.9% agreement that the system fosters autonomous self-advocacy without creating digital dependency. The final project and viva itself were notably described as “potentially socially ground-breaking.”  Looking ahead, the long-term vision is to scale this framework beyond higher education into workplaces and healthcare systems as a preventative mental health tool, gathering real lived-experience telemetry to proactively adapt physical and digital environments. Future work also includes integrating W3C Verifiable Credentials to create a lifelong, portable “support passport” that individuals can carry between education, employment, and health services without having to repeatedly re-prove their difficulties or relive past challenges.

Top tip/advice for students: Completing a university degree has been both challenging and deeply rewarding. The feeling of finishing each module never failed to make me smile. On my first day, I felt like a deer in headlights, I had no idea how to write an academic paper, didn’t understand referencing, and having been out of education for 10 years, I genuinely felt out of my league. That couldn’t have been further from the truth; I did far better than I ever expected and surprised even myself. I am so proud to have completed the programme and learned so much about my own capabilities as well as learned a whole new set of skills.

My advice is to choose a project that you have a genuine passion for, rather than just picking a generic brief that is already existing. When you solve a real, meaningful challenge, navigating technical roadblocks, complex architecture, and rigorous academic research becomes far more engaging and rewarding. Focus on your primary goal early: identify what your friction points are from day one of your course and use that insight to innovate and develop a purposeful project you will be proud of for years to come. Be transparent about your project’s constraints and trade-offs, academic rigour is about critical self-awareness and solid engineering principles, not absolute perfection of execution. It is about the ability to reflect honestly on shortcomings and demonstrate how to overcome them in future work.

A great bit of advice is this: “Deadlines measure time, but momentum defines progress. If you can do it today, don’t leave it to tomorrow.”

This mindset influences my approach to both my studies and my professional work.

Don’t hold back from pursuing a bold idea. Pick a degree subject that truly interests you, find and create a project you can sink your teeth into, and build something that truly matters to you.

~

Da iawn Tyler!
For more information about Computing courses at UWTSD please click here or email: Computing@uwtsd.ac.uk

Computing Students rewarded with Exclusive Google visit following Project Success

The University of Wales Trinity Saint David (UWTSD) School of Applied Computing recently celebrated the excellent achievements of its Computing students by rewarding competition winners and the best final year students with an exclusive educational visit to Google’s London headquarters at King’s Cross.

The trip was organised by UWTSD Computing Lecturer James Williams, in collaboration with Dafydd Moore (Chief Information Officer at Superdry) and Leah Shergold (Google Account Executive). The visit recognised students who had demonstrated outstanding innovation, creativity and academic excellence during their course.

Fourteen students were invited to attend, including winners of the Year 2 Changemakers Innovation Competition, Year 3 Emerging Trends Competition, and recipients of Best and Award-Winning Final Year Projects.

SOAC SUPERSTARS: 🌟Tonio George, 🌟Olivia Collins, 🌟Kieran Brown, 🌟Max Beasley, 🌟Ashanti Mighten, 🌟Jonathan Frise, 🌟Serena Jonathan, 🌟Max Jones, 🌟Sohaan Sureshkumar, 🌟Rehan Joseph, 🌟Tia Willock, 🌟Molly Thomas, 🌟Edward Lloyd, 🌟 Daniel Leone

Accompanying the students were UWTSD Computing lecturers James Williams, Ewa Kazimierska, Gaynor Thomas and Mark Huntly.

Alongside industry representatives from Fujitsu, who have actively supported the Changemakers Innovation module throughout the year by providing valuable industry insights and expertise included David Jones (Principal Consultant) – pictured below alongside UWTSD Senior Lecturer James Williams. Geraint Williams (Director of Mission Control at Fujitsu) has also been invaluable in supporting UWTSD students in the module this year.

David Jones & James Williams

Inspiring Industry Insights from Google and Superdry

The visit featured engaging talks from Neil Rutherfoord (Google Cloud Architect) and Dafydd Moore (CIO at Superdry) who shared their professional journeys, experiences and insights into the rapidly evolving technology sector.

Left: Dafydd Moore (CIO at Superdry), Middle: Neil Rutherfoord (Google Cloud Architect), Right: Leah Shergold (Google Account Executive)

A particularly inspiring moment came from Dafydd, who graduated from the School of Applied Computing approximately 25 years ago. Reflecting on his time at UWTSD, he praised the University’s strong focus on industry-relevant applied learning, highlighting how it provided an excellent foundation for his successful career as a Business and Technology Transformation Leader. And encouraged the students and Graduates to recognise and value their education.

During his career, Dafydd has worked at senior executive levels within internationally recognised organisations, including Dyson and Superdry, while also partnering with the world’s largest and most innovative technology companies such as Google.

Both speakers provided students with valuable insights into current technological developments and emerging trends, with a particular focus on Artificial Intelligence (AI) and the opportunities it is creating across industries.

One of the key messages shared throughout the day was that technology continues to be a powerful force for good. While AI will undoubtedly bring disruption to some aspects of society and employment, it is also helping people and organisations enhance productivity, accelerate innovation and create new opportunities. Students were encouraged to view technological change as an opportunity and to position themselves to thrive within an increasingly digital future.

Preparing Students for Successful Careers

In addition to discussing technology and industry developments, Neil and Dafydd shared practical advice on how graduates can successfully begin and develop their careers. A recurring theme was that while technical knowledge and digital skills remain important, employers increasingly value strong communication, collaboration, adaptability, problem-solving ability and a positive mindset. Students were encouraged to continually learn, remain curious, build professional networks, embrace opportunities throughout their careers and to back themselves.

Reflecting on the attitudes and behaviours that have helped shape their successful careers, Dafydd and Neil shared a simple but powerful message with students:

“Nobody knows everything. Everyone is doing the best they can, and everyone makes mistakes. Stay positive, work collaboratively with others to solve problems, and focus on solutions rather than blame.

Be yourself. Be honest, authentic and care about the people around you. When you build trust and genuinely support others, people will always be more willing to work with you, help you and support you when you need it most.

When you get stuck, take a break, ask for help, and come back to the problem with a fresh, clear mind. Very often, that’s when the solution reveals itself.”

The message resonated strongly with students, reinforcing the importance of resilience, collaboration, authenticity and continuous learning. While technical knowledge and digital skills remain important, Dafydd and Neil highlighted that qualities such as integrity, empathy, communication and a positive mindset are often what distinguish great people, professionals and leaders. Their advice offered students not only practical guidance for building successful careers, but also a valuable framework for navigating challenges and opportunities throughout life.

Neil Rootherfoord & Leah Shergold

Throughout the presentations, students and staff had the opportunity to ask questions and engage directly with the speakers. The discussions were expertly facilitated by Leah Shergold, who also shared her own experiences, expertise and practical advice regarding careers, technology and the evolving digital landscape.

Behind the Scenes at Google

The visit provided insights into Google’s operations at the Google campus in London, including information about activities taking place within Google’s existing offices at Pancras Square and the Platform 37 development.

Following the presentations and Q&A session, students and staff were given a guided tour of Google’s impressive facilities at King’s Cross. The tour provided a fascinating insight into Google’s workplace culture and innovative working environment. Attendees explored various collaborative spaces, learned more about how Google’s teams work, and enjoyed views from the building’s impressive rooftop terrace. The group also had the opportunity to visit the Google cafΓ© and experience first-hand one of the world’s most innovative technology workplaces.

On Our way to Google: Seeing the Future of AI today

Adding to what was already shaping up to be an inspiring day, students and staff experienced an unexpected and fitting moment on their journey into London when they spotted a WAYMO fully autonomous taxi car operating on the streets. As one of the world’s most advanced examples of real-world Artificial Intelligence and autonomous driving technology, it provided a tangible glimpse into the future that many of the day’s discussions would later explore.

The sighting felt particularly serendipitous. Here was a group of UWTSD’s most creative, innovative and successful Computing students, travelling to one of the world’s leading technology companies to celebrate their achievements, while witnessing first-hand a cutting-edge AI innovation that only a few years ago would have seemed like science fiction. The moment served as a powerful reminder of how rapidly technology is evolving and how today’s students have the opportunity to contribute to shaping the innovations of tomorrow.

Celebrating Student Achievement

The visit represented more than simply a reward for academic success. It demonstrated the strong links UWTSD continues to build with leading industry organisations and highlighted the University’s commitment to providing students with meaningful real-world experiences that complement their studies. By connecting students directly with industry leaders, technology experts and successful alumni, UWTSD continues to prepare graduates with the skills, knowledge and confidence needed to succeed in a rapidly changing digital economy.

Congratulations to all of our students who earned their place on this memorable visit through their outstanding achievements in the Changemakers Innovation Competition, Emerging Trends Competition, and through producing Award-winning Industry-relevant Final year projects. Their success reflects the creativity, innovation and dedication that continues to thrive within the School of Applied Computing at UWTSD.

We would like to thank Google‘s Leah Shergold & Neil Rutherfoord, Digital Transformation Executive Dafydd Moore and our industry partners at Fujitsu David Jones & Geraint Williams for helping create such an inspiring and valuable experience for our students. And to Gaynor Thomas & Mark Huntly for transporting us in the SOAC FunBus from one side of the country to the other and back 😊 to South Wales’s Silicon Valley. Diolch yn fawr iawn i ti

~

Bringing Plato’s Cave to Life: UWTSD Students Transform Ancient Philosophy Through Immersive Technology

How do you teach a 2,400-year-old philosophical thought experiment to a generation raised on digital technology?

At the University of Wales Trinity Saint David (UWTSD), the answer has been to step beyond the traditional classroom and into an immersive digital world.

A team of Games Design students has developed an innovative interactive recreation of Plato’s Cave, one of philosophy’s most famous and enduring thought experiments. The project brings together expertise from philosophy, games design, applied computing, and immersive technologies to create a learning experience that allows students to explore philosophical ideas in a completely new way.

Reimagining a Timeless Philosophical Concept:

Plato’s Allegory of the Cave has been used for centuries to explore questions about reality, perception, knowledge, and truth. Traditionally encountered through textbooks and classroom discussion, the allegory challenges learners to consider how much of what they perceive is genuine reality and how much may simply be a shadow of something deeper.

Summary: Plato’s Allegory of the Cave
Plato’s Allegory of the Cave is a powerful philosophical story about the difference between appearance and reality. In the allegory, prisoners spend their lives chained inside a cave, seeing only shadows on a wall and believing those shadows to be the whole of reality. When one prisoner escapes and discovers the world outside, he realises that what he once accepted as truth was only a limited representation of a much greater reality.

The allegory is often understood as a metaphor for education and personal growth. Plato suggests that true learning is not simply about acquiring information, but about transforming the way we see the world. It encourages us to question assumptions, challenge accepted beliefs, and seek a deeper understanding of truth rather than accepting appearances at face value.

On a deeper level, the allegory can also be viewed as a journey of awakening. The cave represents limited awareness, the shadows symbolise misconceptions and conditioned beliefs, and the journey into the light represents the pursuit of wisdom, knowledge, and greater consciousness. Its enduring message is that growth begins when we are willing to move beyond the familiar and explore a fuller understanding of reality.

Now, UWTSD students have transformed this ancient philosophical narrative into a fully immersive digital experience within the University’s Interactive Room at Y Fforwm in Swansea. Working with academic staff from the School of Applied Computing, seven Games Design students recreated Plato’s Cave using professional game development technologies and production techniques.

A Truly Interdisciplinary Project:

One of the most exciting aspects of the project is its collaborative and interdisciplinary nature. Students took on specialist industry-style roles including:

  • 3D Modelling
  • Animation
  • Sound Design
  • Texturing
  • Lighting
  • Unreal Engine Development

By mirroring professional creative industry workflows, the project provided students with valuable real-world experience while contributing to an innovative educational resource for the University. The initiative demonstrates how authentic learning experiences can simultaneously support student professional development and enhance teaching and learning across disciplines.

Technology Enhancing Learning:

While the project is rooted in philosophy, its impact reaches much further. The immersive experience has been designed not only for philosophy teaching but also for subjects such as media studies, semiotics, digital humanities, art, and creative technologies. The resource offers educators an engaging way of exploring abstract concepts through experiential learning, enabling students to move beyond passive observation and actively engage with complex ideas.

Importantly, the experience is available in both Welsh and English, making it one of the first immersive philosophy teaching resources of its kind to offer bilingual delivery. This reflects UWTSD’s commitment to accessibility, inclusivity, and innovation in education.

Student Learning Beyond the Classroom:

The project formed part of a student internship initiative, giving participants the opportunity to work on a genuine educational brief with a lasting impact. Beyond developing technical expertise, students strengthened key employability skills including:

  • Teamwork
  • Communication
  • Creative problem solving
  • Project management
  • Cross-disciplinary collaboration

Student participant Joshua Platt highlighted how the experience enabled the team to combine technology, creativity, and education while developing valuable professional capabilities for their future careers.

Professor Nik Whitehead emphasised the significance of bringing together philosophy, games design, and immersive technology to create an educational experience that reaches broader audiences, with the bilingual approach helping to maximise accessibility.

The Future of Immersive Education:

Projects such as this highlight the growing potential of immersive technologies in education. Rather than simply reading about concepts, learners can increasingly experience them, creating deeper engagement and understanding.

The Plato’s Cave project represents more than a technological achievement. It demonstrates how universities can blend Humanities and Digital Technologies to create powerful learning experiences that prepare students for future careers while enriching the educational experience for others.

As higher education continues to explore new approaches to teaching and learning, UWTSD’s immersive interpretation of Plato’s Cave provides an inspiring example of how ancient ideas can find new life through modern technology.

The shadows on the cave wall may be ancient, but the future of learning is anything but.

To learn more about UWTSDs Computing courses please click-here.

Video: 🀩 UWTSD STEM FINAL PROJECT EXHIBITION πŸ“½βš™πŸ’»πŸ‘πŸŽ‰ please click the image to view the video:

Video: UWTSD STEM FINAL PROJECT EXHIBITION 2026

Congratulations to all our Graduating students πŸ‘πŸŽ‰πŸ₯³.. To view the Graduation 2026 ‘picture album’ please click-here, a small sample is below:

To view the Graduation 2026 image album please πŸ“Έ click-here πŸ‘πŸŽ‰πŸ₯³

Changemakers Innovation Competition 2026 – Group 1 Winners Announced

We are delighted to announce the ‘Group 1’ Winners of the Changemakers Innovation Competition 2026. This competition empowers our students to design and develop innovative, real-world solutions that create Positive Social Impact (PSI) while building essential technical, professional, and ethical skills.

About the Competition:

The Competition is part of a ‘Year 2 Computing Innovation module’ delivered across all our BSc Computing programmes with two separate cohorts of students:
* Group 1 (Semester 2): February – May
* Group 2 (Semester 3): May – July

Students progress through key stages of project development, transforming ideas into practical solutions that could be launched as new business ventures or implemented within large organisations.

Each group competes for Certificates of Achievement & Prizes across three categories:

  • Best Social Impact Innovation Project 2026
  • Best Development Innovation Project 2026 (including Game Development)
  • Best Networking & Cyber Security Innovation Project 2026

In addition, our industry partners from Fujitsu select the top three overall projects in each group, with generous prize funding provided by the Engineers and Scientists in Business Fellowship (ESBF): Final prize placements will be announced at a special award event in September 2026.

πŸ† Group 1 Winners Announced:

We are excited to announce the Group 1 category winners, selected by our industry partners from Fujitsu following an exceptionally high standard of submissions:

🌍 Social Impact Innovation Award: Daniel Leone
The Human Firewall: An Educational Cybersecurity-Themed Game. Recognised for an excellent, well-structured project using gamification to address a growing real-world cybersecurity challenge.

πŸ’» Development Innovation Award: Olivia Rose Collins
WearWise AI (Wear the Weather). Awarded for a highly polished, fully functional solution with clear concept validation and strong technical implementation.

πŸ” Networking & Cyber Security Innovation Award: Tonio George
CyberGuard Pro: Network Security Tool. Recognised for a robust network-level solution that identifies vulnerabilities directly and provides clear, evidence-based risk analysis.

πŸŽ‰ Congratulations to all three winners – an excellent achievement!

Special Industry Award – ShipMax Ltd:

We are also pleased to announce the ShipMax Innovation Award, selected by Phil Rees (CEO, ShipMax Ltd) which goes:

πŸ… Tonio George – CyberGuard Pro

This award includes:

  • Amazon Voucher
  • 1 week of industry work experience
  • LinkedIn recommendation (subject to completion)

What Happens Next?

The final prize rankings (1st, 2nd, and 3rd place) for Group 1 will be revealed at our upcoming:

πŸ“ Presentation & Movie Night
πŸ“… Thursday 24th September 2026
πŸ“Œ Dylan Thomas Centre, Swansea

All students will be invited to attend and celebrate the fantastic work achieved across the module.

Exciting Opportunities for Winners:

All winning students will receive:

  • βœ… Certificates of Achievement
  • βœ… Prize money (awarded after the event)
  • βœ… A day trip to Google HQ in London (Friday 4th September 2026)
    • Including a tour and industry talks

Recognising Excellence Across the Cohort:

The judging panel highlighted the exceptionally high quality of submissions, noting how challenging it was to select just three winners. Special recognition goes to the following students, whose work was strongly considered for the top 3 Winning places:

  • Aleksandr (Zandr) Badger
  • Hasan Sivas
  • Leo Richards
  • Rehan Joseph

πŸ‘ Well done to all students for your creativity, innovation, and hard work.

Acknowledgement:

We extend our sincere thanks to our industry partners for their invaluable on-going support:

  • Fujitsu – for supporting the module with industry Lecturers, mentoring students, judging and delivering industry-led insights
  • ShipMax Ltd (Phil Rees) – for awards, mentoring, and opportunity pathways
  • Hoowla (Adam Curtis & Edd Turtle) – for inspiring industry guest lectures
  • Mathew Marl – for an insightful and inspiring guest lecture
  • The Engineers and Scientists in Business Fellowship (ESBF) – for inspiring & rewarding our students and funding student prizes

Your contributions are greatly appreciated and continue to enrich the student experience by bringing up-to-date industry insights into the University for our stuents to benefit from which greatly enhances their skills, knowledge and employability. Diolch yn fawr iawn.

Looking Ahead:

While Group 1 has now completed the module, Group 2 students are currently progressing through their projects, we wish them the best of luck and look forward to celebrating their achievements soon.

Da iawn chi – Well done everyone!
Diolch yn fawr iawn – Thank you to all our partners and students.
We look forward to celebrating together in September.
πŸ‘πŸŽ‰